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- <sect1 id="Cruel"><!--<sect1info>
- <copyright>
- <year>2005</year>
- <holder>Zach Keene</holder>
- </copyright>
- <author>
- <firstname>Zach</firstname>
- <surname>Keene</surname>
- </author>
- <address><email>zjkeene@bellsouth.net</email></address>
- </sect1info>-->
-
- <title>Cruel</title>
-
- <para>Written by Zach Keene</para>
-
- <sect2><title>Setup</title>
-
-
- <informaltable>
- <tgroup cols="2"><tbody>
- <row>
- <entry>Type of Deck</entry>
- <entry>Standard Deck</entry>
- </row>
- <row>
- <entry>Stock</entry>
- <entry>
- Top left slot. Since all remaining cards are always dealt to
- the tableau, it will always be empty. Redeals are unlimited.
- </entry>
- </row>
- <row>
- <entry>Foundations</entry>
- <entry>
- Rightmost piles in the top row; the aces are placed here upon
- the start of the game. Build up in suit from ace to king.
- </entry>
- </row>
- <row>
- <entry>Tableau</entry>
- <entry>
- Up to thirteen piles, dealt four cards at a time until the
- stock is exhausted. Tableau piles can be built down in suit.
- </entry>
- </row>
- </tbody>
- </tgroup>
- </informaltable>
-
- </sect2>
- <sect2><title>Goal</title>
-
- <para>
- Move all cards to the foundation piles.
- </para>
-
- </sect2>
- <sect2><title>Rules</title>
-
- <para>
- Build foundations up in suit and tableau piles down in suit. If no
- moves are available (or you just feel like it), click on the empty top
- left slot for a redeal.
- </para>
- <para>
- Redeals are accomplished by placing the tableau piles on top of each
- other in order, starting from the last pile. Then the deck is simply
- turned over and redealt, four cards at a time, back to the tableau. If no
- moves are made, redealing will not alter the arrangement of the
- cards. Therefore, the game is lost if no move is possible immediately
- after a redeal.
- </para>
- <para>
- Note: a degenerate case occurs whenever, after a redeal, the last
- tableau pile contains only one card and the only move possible is from
- the final tableau pile one before it. Making this move and redealing only
- results in the original card arrangement. AisleRiot will end the game if
- this situation is detected.
- </para>
-
- </sect2>
- <sect2><title>Scoring</title>
-
- <para>
- Each card placed in the foundation piles scores one point.
- </para>
- <para>
- Maximum possible score: 48
- </para>
-
- </sect2>
- <sect2><title>Strategy</title>
-
- <para>
- If more than one pile on the tableau can be built upon, choose to build
- upon the one with the highest rank first.
- </para>
- </sect2>
- </sect1>
-